BRIGHTHAMMER updates!


Wow. I have been absolutely overwhelmed with the reception BRIGHTHAMMER has received. I didn't think so many people would be interested in my game, so a big thank you to Gayhalforc for making Sledgehammer and for running the SledgeJammer game jam. BRIGHTHAMMER wouldn't exist without them. And a big thank you to everyone who's bought, downloaded, and commented on the game. Your enthusiasm has helped kick me out of a recent productivity slump, and motivated me to keep working on BRIGHTHAMMER – I've already got a few ideas for supplements and expanded rules booklets past the upcoming GM Guide and Bestiary.

Since BRIGHTHAMMER's initial release (which was rather rushed) I've had some time to update and refine a few things, mostly cosmetic, and wanted to quickly go through them:

  • The itch page has gotten a cosmetic overhaul – it looks much nicer now, and matches the pages of the booklet.
  • The cover of the Player Handbook was updated to say "Player Handbook" – although the GM Guide and Bestiary will have different cover illustrations, I thought it was important to clearly label what each booklet was. Future booklets will follow this format.
  • The character sheet on page 2 of the Player Handbook has been fixed – it now has a six-space wound tracker along the bottom. The lack of a wound tracker in the initial release was causing some confusion about how damage worked, and hopefully this clears things up.
  • There's an additional effect for spending a segment of Fate – reducing a point of damage from an attack.
  • I've uploaded both screen (low resolution) and print (high resolution) versions of the PDF files.
  • To accommodate people who don't use internationally sized paper (you barbarians), I've uploaded a letter-sized version of the pocketmod file – in both screen and print resolutions.

Once I finish the GM Guide and Bestiary (which are both coming along nicely), I think I'll have to organize the PDFs into .zip files. Otherwise there's just going to be too many files listed on the page, which will be confusing.

Again, a big thank you to everyone who's bought, downloaded, and commented on BRIGHTHAMMER. I'm excited to keep developing this game, and that's something I haven't I honestly haven't felt in a while. <3

Files

BRIGHTHAMMER_PlayerBook_Clean_Pages_Screen.pdf 157 kB
Feb 13, 2021
BRIGHTHAMMER_PlayerBook_Clean_Spreads_Screen.pdf 155 kB
Feb 13, 2021
BRIGHTHAMMER_PlayerBook_Clean_Pocketmod_Screen.pdf 157 kB
Feb 13, 2021
BRIGHTHAMMER_PlayerBook_Clean_Pages_Print.pdf 1,004 kB
Feb 13, 2021
BRIGHTHAMMER_PlayerBook_Clean_Spreads_Print.pdf 1,002 kB
Feb 13, 2021
BRIGHTHAMMER_PlayerBook_Clean_Pocketmod_Print.pdf 4.1 MB
Feb 13, 2021
BRIGHTHAMMER_PlayerBook_Clean_Pocketmod_Letter_Screen.pdf 159 kB
Feb 14, 2021
BRIGHTHAMMER_PlayerBook_Clean_Pocketmod_Letter_Print.pdf 4.5 MB
Feb 14, 2021

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Comments

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(+1)

Just grabbed a copy, it looks very promising. Are you thinking of making specific settings to go with it, or keeping it as a setting-neutral high fantasy ruleset?

Thanks very much for checking the game out! <3

For right now, I'm keeping BRIGHTHAMMER setting-neutral high fantasy so that it's compatible with as much existing content as possible. But past the three zine Player Handbook, GM Guide, and Bestiary? Who knows. I do have a few adventure scenarios percolating in the back of my brain, and those have an implied setting. So it would he very easy, and compelling, to make some setting pamphlets...

Honestly, I think you could do a lot worse. It's a clear system with pretty intuitive components. With a scenario or two attached you've essentially got a self-contained high fantasy game, along the lines of a board or party game, which could be accessible for people who don't normally play RPGs but like the genre.

Once people have played through those, if there's a setting they can turn to, they could branch out into creating their own within the guidelines of that setting, much more easily than with a blank slate. Plus other people could more easily write scenarios for it!

(+1)

Rad! I wanted to ask re: wound tracking but didn’t want to sound like a downer.

No worries! Please feel free to share any and all questions, comments, and constructive criticism. I want people to be able to use these materials, so knowing if something is missing or unclear is really helpful.