BRIGHTHAMMER Update!


Howdy everyone,

While (slowly) working on some expanded character option booklets for Brighthammer, I've come to the decision that "heritage" is not the word I want to use. I want a term that means only the biological or physiological aspect of a character, because a character's culture, skills, and knowledge are something separate. Something independent from, and unrelated to their species. Saying that all dwarves are skilled in stone-cutting and gem appraisal, or all that goblins are skilled at larceny simply because of their "genetics" is pretty repulsive to me. I feel those sorts of things are more about a character's culture and upbringing. As "heritage" can include culture, I have replaced it with "lineage," a term I feel better expresses what I want this aspect of the character to represent.

In addition to that wording change, I've also tweaked character creation a bit; you now roll 3d10+20 for each stat. This gives roughly the same spread as 6d6+10 did, but doesn't need d6es. It always bugged me that Brighthammer was a d100 game, but still needed a few six-sided dice just for character creation. To address that, I've changed the Lineage and Class lists from d66 to d100 tables. Now players only need a pair of ten-sided dice to play, which I am much happier with.

I've also updated the layout in all three booklets slightly. I've learned to use a document-wide baseline grid in Affinity Publisher, and have applied that to the new versions. This is a cosmetic change only – there may be minor shifts in text placement, but the rules and wording is unchanged.

In short, this update is only a cosmetic one.

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Comments

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(1 edit) (+1)

Like the change to Lineage. Looking forward to the character options release.  Is there going to be a screen version?

Thanks for the comment, and for reminding me I need to update and then upload the screen versions.

Out of curiosity, what would you find most useful in the upcoming character options booklets?

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Thanks for taking the time to do both pocketmod and screen versions! 

Character options... perhaps backgrounds? That could cover upbringing, culture, past careers (failed or otherwise), or any personally significant event? 

How about drive or motivation? Like a background, a drive gives a player some prompts to fall back on as "default" or "instinctive" when they're not sure what to do.

Perhaps more classes? I am personally a fan of the monk (punchy!), summoner (final fantasy!), 4e's warlord (shouty!), investigator (sherlocky!), and gunslinger (hans solo-y!). But i would also understand if those don't fit your idea of what you'd like in your game!

Whatever you're most interested in making, that's what i'm most interested in seeing. 

Thanks for the ideas! I have plans for motivations and background booklets. I might try to release the Background one as a trio along with the Lineage and Class booklets. Motivations is something I've been working on as well. gaining a point of fate when you roll doubles encourages players to try things their characters aren's good at (since you always could roll doubles), but I want something that encourages roleplaying more.

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Good question, I'm not sure. When I first asked it was curiosity to what you had in mind. I would like to see some of the Crimson Dunes of Mars character options. Random character detail tables, description, name, background, attire, motivations, quests, missions, factions. I've been using  Kanabo, Cairn, MazeRats and Any Planet is Earth whichever was most appropiate or at hand but would like something Brighthammer.  

Thanks for the reply. I've got the ideas for Crimson Dunes of Mars mostly done, but they're still just in my head; I have to get them down on paper.

I honestly hadn't considered doing random tables for Brighthammer. (Well, not apart from random tables of spells for the magic booklets I have planned.) Would they be useful?